I will vote for this proposal despite the fact that I love packs in rewards. There is nothing more important than that the company survives, that the team gets adequately paid and that they have the funds for maintaining and innovating Splinterlands. It's a small price to pay for the sustainability of SPL and if Matt thinks this helps preserving the longevity of the game, I will vote for it. New players won't miss the packs because they will never know they were there and old players will still get other forms of rewards.
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This will not help the company survive. This will drive more players away from the game. The team need to prevent anonymous multi accounting if the game is to survive as a play to earn game. It's that simple. You either nerf the rewards to zero (good luck selling $4 packs) to stop the bots, which means no ordinary players will spend more than about $20 to play the game, or you have a play to earn game with some sort of mechanism to ensure one account per person. This proposal is not going to help the business survive long term. Every extra nerf they do like this only drives more individual players away, while the bots will remain as long as there is any financial value in rewards whatsoever.