This proposal and Matt "featuring" it, is just beyond shameless. The company collected several 100k from selling their validator notes licenses (not sure people already forgot about it, since it was years ago). This money was meant for developing the validator note thing. Actually, we saw several roadmaps and several promises were made, that the validator software is 99% done and basically ready for roll-out. Now... only a few years later after nothing happened at all (but all money - including the funds from the validator license sales - has been burned for totally useless projects), the DAO - once more - shall be in charge for paying the bill. It actually looks like the company can leech the DAO even faster than the bot farms do with the game rewards :D So happy, I am already one-and-a-half feet out of the door. Its really a shame though: What used to be a wonderful game, with a once superb positioning in the market is going to be just washed away by the tides of the web3-ocean that wont have place for mismanaged projects anymore this cycle.
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I think you're mixing a lot of things up. Splinterlands earned $0 from licence sales.
But I agree with you, I thought I saw that the nodes were much more advanced than that! 2 dev' for 1 year when it was supposed to be finished soon seems really disproportionate.
I'd rather raise money to pay a professional UI/UX designer for video games instead.
Whether 2 people for 1 year is a lot or not depends on the current state of the project. Is it all planned and "just" needs implementing, testing, fixing, testing? Otherwise they can go learning and planning for the first 6 months of the year.
I can't judge that.