If you are just seeing this for the first time and would like to play, it would probably help to look at the way the previous games went in order to get a feel for how things work.
This is sort of a board game and in its current rendition can take up to 12 players at a time. It will require daily participation. If you are interested in playing, please sign up as a reply to this post. The first 12 players to sign up get to participate. If there are less than 12 players signed up after 24 hours of this post going up, it will either begin with those players or be postponed if less than 3 sign up.
Rules
Each player will have 3 actions per turn. An action is a move of 1 space, a trade with another player in the same square, an offensive action (fighting), picking up an objective or item, a search or breaking down a door.
After all players have completed their 3 actions the zombies will take their turn. Zombies will spawn at locations marked "spawn zone" and any zombies already on the board will move or if in range, attack.
Runners (R) will move 2 squares per move.
Walkers (W) and Hulks (H) will move one square per move.
ALL zombies get just 1 action per turn and will move towards noise made by the players or those in sight. All zombies will inflict 1 damage to players if they make a successful hit and can only fight if they are in the same square as a player.
- If a player is in the same square as a zombie, they MUST engage in combat and cannot run away.
- Runners and walkers can be killed with a successful hit using a weapon that does 1 damage (or 2 bare-handed hits).
- The hulk requires 2 damage points to kill it. One hit with a weapon that does 2 damage or multiple hits with lesser weapons will kill it.
Players can take 3 hits before they die. Players do not re-spawn and are out of the game if they die, but they can earn back 1 life point for every 7 kills they collect.
Ranged weapons cannot be used against zombies in your square when there are other players in the same square (hand to hand combat only). If you are the only player in the square with a zombie you may use a ranged weapon. Shooting INTO a space where other players are will result in the players being hit before zombies are hit. With multiple targets in a space, the order of taking damage from a successful hit with a ranged weapon will be as follows: player, walker, runner, hulk. Note that you may shoot past a space with potential targets in it without hitting anyone/thing by accident. Simply state which space you are targeting and which weapon you are using (of course ONLY a long-range weapon can do this).
Please pay attention to the moves that have transpired before you, so that your choices are based upon facts as they are and not as they were before (the people that played before you, just altered the situation).
Weapons
- Axe does 2 damage and can be used to open doors. If swinging at lesser enemies, the axe can chop down one enemy with 1 damage and continue through to injure a 2nd enemy with another damage point.
- Bare hands can do only half a point of damage (so it takes 2 successful hits to kill a 1-point enemy).
- Baseball bats, pistols, rifles and crossbows do 1 damage. Pistols and crossbows have a range of 1 square. Rifles can reach 2 squares.
- Sawed-off shotgun or scattergun: Since buckshot scatters, it would make a big hole shooting in the same square (hence 2 damage); at one space distance it loses momentum and scatters, doing less damage, but can hit 2 targets (dealing 1 damage each).
- CZ 550 is an Elephant Rifle and can do 2 damage at a range of 1 square (or less) and 1 damage at a range of 2 squares.
- A Molotov Cocktail kills everything in the square it is thrown into and cannot miss. It has a range of 1 square. Combining gasoline and a torch makes a Molotov Cocktail. When a Molotov is thrown, it will burn for the entire day and the following day, essentially blocking access for the rest of the day and the next day for BOTH zombies and players.
- Dynamite can be tossed into an adjacent square and will kill everything in that square. It also cannot miss.
- To determine if attacks are successful or not call on @simplegame's questbot or do a manual roll. A roll of 1 to 3 is a miss. A roll of 4 to 6 is a hit.
- Ranged weapons cannot shoot through walls. Out in the street it is possible to shoot straight lines-of-sight a distance of 2 squares, however, inside buildings, you can only shoot what you would be able to see from the doorway (1 square beyond your room). Shooting is only possible at 90 degree angles (no diagonal shots into adjacent spaces).
Searching
- Searches might uncover a hiding zombie! A dice roll of 1 or 2 finds a zombie (then another roll determines what type of zombie; see spawning). A dice roll of 3-6 is a successful search and items found will be drawn randomly from @simplegame's questbot or my online tool.
- Searches can only be done in rooms, vehicles or dumpsters and only 1 search per player per turn, except if a player has a torch, in which case that player gets to draw 2 search cards per action and turn (each additional torch carried will allow for only 1 more item card per torch). There is no limit to the number of times any particular area can be searched.
- Players need not take everything they find and are free to swap items found for inventory items without using another action to do so. For instance, if I find a rifle and everyone in my team already has a ranged weapon, I would drop my x-bow or pistol and take the rifle in its place.
- Players can carry up to 5 items each.
- Picking up an object or pressing a button is NOT a search; it is a guaranteed action.
Spawning
When a door is opened, zombies will be spawned in each room of the building based on dice rolls.
Each turn will spawn new zombies at the spawn zones based on dice rolls as described below.
6 spawns a Hulk, 5 spawns a runner, 4 or 3 spawns a walker and 2 or 1 spawns nothing.
Teleporters / Tunnels
Where such items exist, it will require an action to use/open them. In the case of a teleporter, only entering one will take an action and the player will be moved into the space of the other end. In the case of tunnels, the tunnels will have doors that need to be opened on BOTH ends in the same way any other door is opened (with an attack).
A dice roll will be used to see if each zombie following players into a teleporter is smart enough to follow or gets confused and simply loses the trail of the player that disappears into a teleporter (1 to 3 and the zombie does not follow, 4 to 6 and the zombie does follow).
Player actions
Each player will announce their intended actions in the replies to each daily post.
Tell me your player number and what you intend to do. If you are unsuccessful, you may suggest an alternate action rather than attempting a 2nd time.
For example: Player 3; move left 1; shoot at zombie in next square left; if miss, move back.
Alternatively: Player 3; move left 1; shoot at zombie in next square left; if miss, shoot again.
In both cases, player 3 made 3 actions and their turn is over.
Trading between a pair of players (must be in the same square) may include any number of items in 1 transaction but still only counts as 1 action.
Players are free to collaborate and plan their strategies; this is a cooperative game.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
I will update the board with new player positions and zombie positions for the next day's play.
The object of the game is to retrieve the objective(s) and may also have other requirements that will be specified for each game depending on the number of players.
Games may require that surviving players manage to exit the board from any of the exits (where the road is not blocked by a building).
Don't forget, you can promote your own posts on the #happystream !
Tagging players @halemaster, @adnanibrahim, @pbock, @agr8buzz, @erikaflynn, @aussieninja, @pandorasbox, @goose20, @paulag, @hasnain06, @foodforfun, @rayne122, @dksart, @knightofzero, @shifat, @justatouchfey, @adenijiadeshina, @andre-verbrick, @mariita52, @bashadow, @nextgen622, @zacherybinx, @cyber.explorer, @hhayweaver, @improv, @badpupper, @simplegame, @holybread, @stever82, @mannaman, @secret-art, to let you know that a new game is about to begin. Let me know if you want to be taken off the list.
I'd like to play as a random drops god. I can't join in every day, but I could come in and bequeath useful items or harmful obstacles when I have whims and log on for a day every now and then.
(Devilish snicker) That sounds like it could be kind of fun! Let's try it.
YESSSS
What do you think of using my online tool and using the coin flip to see if the drop will be good or bad. If good, then a player gets to use an item for the day that comes from doing a search using the tool. If bad, then the tool is used to spawn a zombie for the day.
If that's what you want me to do, but I was thinking that I'd just get to choose without making it random.
Just don't make it so the game is no longer fun.
I'll do my best! That's also my goal. What do you think about the rollerskates idea that I dropped in the first day?
Edit: Oh! I guess my comment on yesterday didn't go through! I'll try again, and you tell me what you think.
Yes, I like the roller-skate idea.
Player 5 is alive, well for now. Looks like it might be an engaging
!ENGAGE 20 with
!BEER to boot.
I'm very happy to have our narrator join the game. It should be very !ENGAGE 20 ing. We better not drink too much !BEER though, because this could be a tough assignment.
This might be the best sentence I've ever seen on any social platform ever.
I'm so glad you like it. It took me a while to compose it, but the inspiration came from @bashadow.
!ENGAGE 20 and enjoy a !BEER.
ENGAGE
tokens.View or trade
BEER
.Hey @aussieninja, here is a little bit of
BEER
from @happyme for you. Enjoy it!Learn how to earn FREE BEER each day by staking your
BEER
.ENGAGE
tokens.View or trade
BEER
.Hey @bashadow, here is a little bit of
BEER
from @happyme for you. Enjoy it!Learn how to earn FREE BEER each day by staking your
BEER
.Ok, i'm in. Player 12 ready to smash some zombies.
Sweet!
Player 2 signing up!
This looks fun.
!BEER
Posted using Dapplr
Thank-you for the !BEER.
I'm hoping it will be an adventure worth taking. I've stolen a crazy idea from the Adventure Quest series.
View or trade
BEER
.Hey @badpupper, here is a little bit of
BEER
from @happyme for you. Enjoy it!Learn how to earn FREE BEER each day by staking your
BEER
.I would like to play for the first time. I guess I want number 7.
Great! Welcome. You are #7 then.
The new game has begun, so you can now make your first moves.
I suggest following P11 into the open building and then doing a search tomorrow. You will want to find some weapons quickly.
OMG! This looks absolutely incredible! Player 6 signing up!
Woot!
Player 11 is definitely interested in playing.
Hello! Player 8 is ready!
Yay!
Player 10 ready
Excellent!
This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!
If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!
ENGAGE
tokens.View or trade
BEER
.Hey @happyme, here is a little bit of
BEER
from @bashadow for you. Enjoy it!Learn how to earn FREE BEER each day by staking your
BEER
.View or trade
BEER
.Hey @happyme, here is a little bit of
BEER
from @badpupper for you. Enjoy it!Learn how to earn FREE BEER each day by staking your
BEER
.Tell me how you feel about this, @happyme.
Hello players, it's me, a demigod. not as powerful as @happyme, the god, but not bound by your rules either. Sometimes I'll help you and sometimes I'll hurt you. I'm going to start by helping you. I've dropped a pair of roller skates in your square. It takes three actions to put them on, but once you have them on, you get one bonus move action per round.
Sure! How will you choose who to help? Or who to hinder?
As long as the game is still fun to play, I'm open to anything.
I'll use my best judgment! My goal is also to make it as fun as possible, and I think you have final say if anything seems like it's unfun, too complicated, or if you're just ready for me to stop.
I may not see your comments when you post to others, so can you post a quick comment to let me know when you do another God drop and to whom? I always check for replies to me. It will be interesting to see how well these drops are received. Thanks!
Like this?
https://peakd.com/@improv/re-justatouchfey-qpttk2
Sounds good?
It doesn't even need a link. Just a quick reply to my account that says, "I dropped to P8". That's plenty good enough for me. Thank-you.