Player No. 12(order No. 1)
Bonus roll = 12
Action 1: Axe into Hulk = 4 Hit smash em' down!
Action 2: Move South into building
Action 3: Shoot Walker to East with Shotgun = 2 (darn that would have been epic)
!Engage 20
Bonus roll = 12
Action 1: Axe into Hulk = 4 Hit smash em' down!
Action 2: Move South into building
Action 3: Shoot Walker to East with Shotgun = 2 (darn that would have been epic)
!Engage 20
A pleasant surprise from the demigod of luck.
As you reload your shotgun you notice that the ammunition has begun to sparkle.
Whenever you miss a target with a shot from the shotgun, you nonetheless manage to spray it with some of the sparkle, which makes aiming easier for next time. add 1 to any dice rolls made to subsequently attack that target.
@happyme making sure you see this
add 1 to any dice rolls made to subsequently attack that target.
I take that to mean, each time there is a miss for the SAME target, an extra digit gets attached to the roll. So for a new target, there needs to be a miss first, then the bonus.
yes. It's easier to hit a zombie you've tried to hit before.
Are the dynamited zombies the ones that were unstoppable? Are we done with those now? I just saw that previous God-drop now.
Yes. They got dynamited, so it's all good.
Oh yeah, got me a sparkle gun. Who doesn't love a +1 to hit ;)
!Engage 15
Yes, that would have been epic.
!ENGAGE 20
ENGAGE
tokens.