My point is on the value of placing the card holders ahead of their pack sales... That is an act that is very substantive, but yes there are things that need to be sorted out for sure. I think one thing they have made the mistake on in the first year is unclearness as to how they valued the cardholders. There were conflicting signs and some broken promises that I think drove many "investors" away over time. But with this clarity and holding not only to their word, but sacrificing deeply, I think this will go a long way at convincing people they do value the card holders a lot.
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I have to agree, the way that this round of changes has been handled has been significantly improved on some of the previous changes, which shows that lessons are being learned, though I do wonder if we card holders are being slightly over valued to the long term detriment of the game.
oh I don't think so... the value of the game is by having a significant base of value that gets built so that people want to continue to grow their own decks... if people don't perceive there is something to be gained by holding cards, then they will not put as much energy (and money) into building their decks and playing their cards. I think this is a HUGE improvement and will help bring more players/investors into the game.
Certainly can't dispute that there needs to be perceived value/benefit to encourage players to want to invest in improving their deck. What it has felt like, however, is that there have been a squeaky wheels at the top of the food chain that have demanded instant gratification from their investment rather than taking a longer term view. In my view, growth of the player base will bring the biggest investment by far, which will benefit everyone from the top down instead.
Having said that, if this holds back that tide to allow improvements aimed at player growth then that's a win.
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