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RE: Season 6 Updates and Balance Changes!

in #steemmonsters6 years ago

Rexxie at 7 Finally Seems slightly usable ha-ha just to costly before for deck balance when you can have a 5 and 3 mana card vs 5 and 2 especially with lower mana.
Now its a bit more balanced to consider in a deck. Still not a fan of vampire though although maybe someone will use it, that said I was wondering what Reach did and just got around to reading the update definitely will make a note of that addition. Darn on the Gold Dragon although I'm happy that the other 3 cards now see a change each level instead of those nothing levels.
I look forward to the mana cap changes as the diversity makes deck composition fun at the same time.
On the card calculation I don't mind the decrease as it will increase the value of the reward cards and balances it out fairly now that a new user can make a decent splinter from the reward deck when there were only 10 cards that would be quite difficult. I feel the spreadsheet was off though that said not a big deal I just see a ton of vampires and they be 0.01 to 0.02 ha-ha that said on aggregate it makes sense golds schew the average but the probability is the same would be better to separate it into mean and median.
I kind of wish I could see more than my top 10 cards in a splinter and wouldn't mind a shrink pane to see 15 at a time instead of shrinking that window using the browser, while keeping the original setting for those who need to read their card stats.
That said all in all thanks for your hard work in improving the game and I keep looking forward to what is to come :)