Except, magic only has upsides, for the most part.
Which in turn led to half the reward pieces being centered around countering magic, rather than actually changing how magic works to begin with. Rather than letting it warp the game.
Except, magic only has upsides, for the most part.
Which in turn led to half the reward pieces being centered around countering magic, rather than actually changing how magic works to begin with. Rather than letting it warp the game.