There's an element of differentiation that considering magic bypasses armor, ranged is position restrained to the rear, and melee is also position restrained to the front. Given that neither of these are uniformly interchangeable given their capabilities and restraints, the criticism seems a bit harsh.
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Except, magic only has upsides, for the most part.
Which in turn led to half the reward pieces being centered around countering magic, rather than actually changing how magic works to begin with. Rather than letting it warp the game.