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RE: Happy Holidays from Zintar Mortalis!!

in #steemmonsters6 years ago

I have a few bugs/enhancements to report, please read and comment...

  1. fatique in steady states should be calculated fairly...
    It should be based on number of attacks and received blows the monster has made and taken. It would be more lifelike and fair...

  2. In addition ability to recharge should degrade over time say 5% each time it is used by a monster. where it rounds up to the nearest health point

for a simple example see this battle.....the dwarf made no attacks the whole round and was patiently waited rested, for when the 2 combatents beat each other to nothing. The two combatents were identical, the summoners the same and our levels very close....I had an extra monster heading into steady state, but somehow yur algorithm fatiqued it off and gave the opponent te win:
https://steemmonsters.com?battle=6722cdebe3b2b4d3d0f8aa57ec1e08ec10790d55&ref=richatvns

  1. In addition I want to point out an annoying bug under firefox which keeps occurring:
    Moving the characters around on the list, needs an up and down buttons, the flash freezes with drag and drops way to frequently, which results in match losses as you make your last tweeks under the gun as the timer is under13 to 20 sec. because a refresh requires building the team from scratch!!!!

  2. Highest level card gold or regular or alpha or beta of a monster should be displayed on the collection and battle page, the buttons would filter items off! It would be easier, management of less source code pages and more efficable for players and future QA...

  3. Championship players should noy be able to play quests against level 3 or 2 diamond players!!!

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I agree with 2 that the interface needs to be more elegant for selecting intermixed gold/non-gold cards for battles.

I do not agree with 1. I think it's overly complicated. Fatigue is a relatively rare occurrence, and adding such complicated mechanics to it's operations is unnecessary and could create odd corner cases that are worse than the status quo.

please review I do not understand why a slower monsters are attacking, yet the archer is not....has there been a change to were on the back row a sneek, xnipe or ranged character can shoot from?????

https://steemmonsters.com?battle=a644f04bf185cac1c30d23e876e7fff64f2ce4eb&ref=richatvns

there was no published info on this....

Thank you for reporting your issues - but this is not an official Steem Monsters account. I am just a player like you :)