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RE: [Unity Game Development Tutorial 15] - The obvious path to cubic voxels and the problem with this approach...

in #voxel8 years ago

When I did a post with some options a few weeks ago for direction to go. The two people voted on were the Turing Test, and cubic voxels. So I thought I'd test the waters before devoting much more time to making a tutorial on how to actually make it by manually building meshes from vertices, mapping UVs, building texture atlases on the fly, etc.

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Anything that you are knowledgeable about, and is not steemit related is the way to go in my opinion! Also, don't do art... we have enough of that on here ;)