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RE: [Unity Game Development Tutorial 15] - The obvious path to cubic voxels and the problem with this approach...

in #voxel8 years ago

Interesting... thanks for sharing! It's not personally something I have needed... yet, but I am sure some people out there do. I have seen several posts mentioning developing video games in the last several weeks...

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When I did a post with some options a few weeks ago for direction to go. The two people voted on were the Turing Test, and cubic voxels. So I thought I'd test the waters before devoting much more time to making a tutorial on how to actually make it by manually building meshes from vertices, mapping UVs, building texture atlases on the fly, etc.

Anything that you are knowledgeable about, and is not steemit related is the way to go in my opinion! Also, don't do art... we have enough of that on here ;)