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RE: Zombie Adventure - Game 17 - Day 6 (Mar. 12, 2018)

in #gaming7 years ago

Kill player 10 before the rule change of him turning into a zombie!

Otherwise I'm stuck on this tile even longer!!

I like the idea of players turning in itself, but when I apply it to this game which is essentially a race, I think it will create even more turns that you are 'locked down' and unable to compete. It basically means if you are in a square with a player, you are stuck there until you inflict 4 wounds instead of 3. As there is only melee, there will not be zombies wandering around.. Wouldn't it essentially make it so each player has 4 wounds instead of 3, with the only difference being that if you have 3 wounds you can't get to the X anymore. Other than that, the game would be the same as a zombie like it is as a player?

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Player 1 (4th)

Killed off Player 10 with a roll of 6. Our first Player death!

I suspect that now people have experienced the casualties of bunching up, they may attempt to spread out more. My thinking about becoming a zombie is that once a player dies, they are out of the game and no longer have much incentive to follow along. That could make them miss the call for the next game. By becoming a zombie, they get to chase after players and possibly get some revenge on the ones that helped kill them. With just one life as a zombie, they would easily die, but come back (re-spawn) again in a turn or 2 (or back at the starting point). I'm favoring the starting point at this time so that they can come back without missing any turns. The dead players would essentially be Walkers with the same stats as a regular Walker (one-hit kill and one move each turn). I'm also open to trying how 2 actions per turn after the initial 3 actions works as suggested by P12 and bump up player life to 4 damage points. There will still be the same darkness to explore and possibly find zombies to slow you down, but if you have an axe, it will speed your kills. Until we actually play a round, it is difficult to speculate on how it plays out.

Well what if instead of instantly becoming a zombie, they are 'dead' for one turn before they come back alive?
This way after killing a player, you can run and not be locked into combat with a zombie instantly. Then the real chase begins because next turn the zombie is behind you?

That was my first thought, but in a situation like we have with 4 players in 1 space: if one dies and comes back after just 1 turn, the others are still in there battling it out and now they have a zombie in there too. When the 2nd person dies, they now have 2 zombies re-spawning in there! By re-spawning at the start point, it will take a few turns to get back to where they were bunched up and might even choose to attack someone else along the way. I just think it will open up more options and avoid the waiting period at the same time. However, if that is what players want, then I'm fine with it. I just want everyone to enjoy themselves, so I'm good with whatever consensus we come up with.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.