please elaborate on this . what do u mean by their cards? is that their skills. D: I thought this wasn't tcg.
When u say rare im thinking the creature has 4 skills max and theres only 4 mythic skills and it can draw all these mythic skills each at 1% per slot or something. is this what u mean O.O
Cards are where you hold creatures, when you start a battle and want to pick a creature you pick one from your deck of cards or when you want to capture a creature you insert an empty card into your capture device. Other than that no other use-case.
so the card can maybe have special animation or something but aside from that theres no use case except holding our creatures:?
i dont recall if u ever shared all this information before but thanks for all the alphas :)
No other use-case is planned at this time, no.
but i thought u said cards have raritys? there wont be any difference between the rarities except just the title?
Cards will have their own rarities as well, some will also have restrictions on which creatures/creature types you can use them on but other than that it's all just aesthetics/collector based. I.e. cards won't have "stats" like Luck stat that the capture device and ammo have along with other healer items.
i see and these cards are basically bound to the creature right. so if i wanted the best combination. id want to save a legendary card for like an epic/legendary creature to have the most value from a collector perspective right.
Thank you I will note all this down and get ready to play with all the information u shared :D
We will also have a way for people release their captured creatures if they want, some cards, like the ones obtained from the alpha starter sale, will become empty again and let you re-use them while others may deplete with the release of the creature.
There'll be some zing rewards for releasing creatures compared to the overall base cost of capturing them and based on the rarity, stats, and other things of the creature you're releasing.
Rarity of creatures depends on their stats and how close to max level they are, if their HP, Agility, Defense and Attack all are at max for their level then they're max rarity creatures or what we'll refer to them as Holo-max.
These stats can adjust over time based on how you level the creatures up, though. A creature starting off as "Epic", i.e. 15% off max stats can become Legendary or even Holo-max if trained correctly, or they can lose some rarity if trained incorrectly.
These stats of each wild creature you encounter won't be shown unless you capture them within a card.
hmmm this is interesting. and some of these stats we can actually select which one to add or will it just auto add based on their nature and stuff like pokemon does? is this the part where u refer to as training correctly so training the correct stats
I see that's interesting so even a common creature can become legendary am i reading this right.
It's auto, each level-up checks history of previous level battles and decides how much stats you gain based off that.
A common one won't be able to become legendary, it's too big of a gap.
owh i see. that means only epic / legendary would be sought out after if u want to be the best. or should i say like 85-100%
Interesting I guess will have to wait and play and see how it goes then :D
also will creatures have passive abilities unique to them and maybe a pool of different unique abilities . u know like how blastoise has torrent.
There will be passive talents for creatures and healers yes, Miu's for instance is that he's extra resistant to poison and diseases.
When can we actually see all this on one like one webiste. Will there be a wiki or database to see everything available and min-max stats and passive talents etc?
Something like this or would this need to be made by community x.x
https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Wiki
Yes of course, this data will be provided for players and something they'll be able to read and learn when they start capturing creatures. Still some time off before we start implementing them on the website.