He looks like he is made from modelling clay and you used a stylus to put those grooves into him, very carefully, placing each one exactly so, then painted the eyes and nostrils.
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He looks like he is made from modelling clay and you used a stylus to put those grooves into him, very carefully, placing each one exactly so, then painted the eyes and nostrils.
It's all in the shading. The eyes and nostrils did go on last, then I blurred the edges in once I merged the layers. I could still go and add more layers on top of all this yet. Maybe make the eyes look bulgier. The nostrils should look deeper. There's a lot I can do with this guy but holy crap is that ever going to take a long time. I'm not earning Disney wages here.. LOL! sigh
For all their time saving, computers take up a lot of time. I'm glad I never got really interested in producing digital art although I did try following some 3D tutorials. I might have mentioned making a gingerbread cookie man and accidentally placing one of his chocolate buttons floating turdlike behind him!
I've messed around with some of the 3D stuff. Certainly takes a lot of patience to learn. I remember some of the old software for building meshes being quite tedious.
It was probably 6-8 years ago, Blender, open source. What did you use?
I played around with Blender. I had a demo of something I think was called Maya. Then there was a program called Milkshape, I think. This is going back.
I prefer applying the art though. Giving these models the paint job.
Maya sounds familiar. I was building the models to put in a 3D app where I could touch them and make them spin around.