It's all in the shading. The eyes and nostrils did go on last, then I blurred the edges in once I merged the layers. I could still go and add more layers on top of all this yet. Maybe make the eyes look bulgier. The nostrils should look deeper. There's a lot I can do with this guy but holy crap is that ever going to take a long time. I'm not earning Disney wages here.. LOL! sigh
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For all their time saving, computers take up a lot of time. I'm glad I never got really interested in producing digital art although I did try following some 3D tutorials. I might have mentioned making a gingerbread cookie man and accidentally placing one of his chocolate buttons floating turdlike behind him!
I've messed around with some of the 3D stuff. Certainly takes a lot of patience to learn. I remember some of the old software for building meshes being quite tedious.
It was probably 6-8 years ago, Blender, open source. What did you use?
I played around with Blender. I had a demo of something I think was called Maya. Then there was a program called Milkshape, I think. This is going back.
I prefer applying the art though. Giving these models the paint job.
Maya sounds familiar. I was building the models to put in a 3D app where I could touch them and make them spin around.