@udow I don't know if you are just sitting around thinking of things that could go wrong or not, but that's the most ridiculous thing ever.
Players can get cards by playing, the more people play, the more cards they get. If someone starts in the future, then of course they wouldn't have played as much as someone that has played for a long time.
People aren't guaranteed to compete at the top the minute they enter the game. But everyone can compete at some level because there are various levels of people entering the game all the time.
And I think the soulbound rewards are incredible because they are something people have to play to earn them. If you want something (which I do), then its definitely fun to get it. Those that are truly competitive will play and earn them the old fashioned way (with sweat). No long will people get an advantage by just buying their way in regarding all the soulbound cards (reward and glad cards).
But you understand the point that a new player have no chance to have this cards at the start ?
If you than consider that Bloodlust is much stronger in lower leagues than in higher you see that a new player has a huge disadvantage.
Just think if bloodlust add +1 to all stats it means at a max-level card to add to an attack f.e. 33% when increasing them from 3 to 4 but 100% when increasing them from 1 to 2 at level 1 or 25% when increasing the life from 4 to 5 at max-level but 50% when increasing the life from 2 to 3 at level 1.
(When you ask from where I have this states, I have just took states of the Cutter Brieze as an example).
Maybe I just can ask you a question: Would you like with your car to take part in a formula 1 racing ? Would this be fun for you ?
yes I understand, the glad cards are strong. That's why players should want to join a guild and start earning them! That's the point.
And regarding your question, yes of course I would like for ME to have my car be so good I could enter it in formula 1 racing. But I'm old enough to know that it will never do that.
Its ok though, that doesn't mean I don't like having my car. It does what I want it to do, and I don't want to spend the money to make it able to compete as a formula 1 racing car.
So your question is a perfect example actually. Some people want a formula one racing car and are willing to spend the money on it, and some people don't. Same with the game. Some people want to play with what they have and enjoy the cards they have, and others want to have every card and are willing to do what needs to be done (ie. either invest money or time)
okay I think we go too far away from the main point, so maybe just answer my question:
Why should a new customer start a game where he know that from 510 existing cards 75 cards are unavailable for him but available for old players ?
I mean maybe somebody who have ambitions, want invest a lot of money and try to compete with the top-players for the leaderboard, before the lunch of this new reward cards it was possible he could buy or rent every card he want and play with full deck, now he can't.
So why he should under this circumstances play splinterlands and not just choice another game where new players has no disadvantages at the start (if they are ready to spent or invest money) ?
I mean it is not so that I am strong against soulbounded cards, it is okay in brawls and I could imagine to add a separate league where you can use this soulbounded cards BUT: It is not in this way, you can use this soulbounded cards in every ranked battle and in the most tournaments (at least when the tournaments are switched to sets what is only a question from some days).
I mean it is IMO clear, when you take part in a bike race you should come with a bike and not with your car, but it doesn't mean that their cannot be car races. So splinterlands could just create a third league where you can use this soulbounded cards, so that you could choice if you want play in a league with or without soulbounded cards.
If he starts playing when the cards are being earned in ranked play then he will get them on his own like everyone else that plays.
If he starts play after the cards do out of print, he WILL be able to buy them.
So either way a player can get them if they work hard enough or spend enough when they go out of print. I don't think the cards are even 1 season old yet. So that is not even 1% of the total time they will have to earn these.
I can't think of anything more fair myself, and the fact that you and I want these is validation that its good to play and earn them each day. That's what we all should want, people to be excited about playing every day.
ok you are right, at the moment it is no big deal when a "newbie" starts, as the other player also don't have much of this rewards cards cause time to collect was not much.
But what will be in 3 or 6 monthes when the "old" player had a lot of time to collect the reward cards ?
You wore me out... Remember that not everyone will get the exact chances in anything in life. People start when they start and will recognize if they come in halfway into a project, that they participate and will get their chance to be there at the start on the next time a new set drops.
But having said that, we can disagree. I appreciate the dialogue but I have been swamped and unable to keep replying back to each point to you. But much respect Udow, you are a fair debater and ask your questions with a very objective view.
I understand that not everyone will get the same chances, we need not to speak about "exact" because the random determination where you are born (and in what family) can be such a huge advantage (or disadvantage) in life that you can never speak from equal chances.
Also at Splinterlands from the first day on their was no equal chances, the player who has more money can buy more packs, has better cards at higher level and a hug advantage before other players who has less money, but this point is compansated now with the rental market.
So far so good, but now it comes with a change 75 cards into the play. 32 from this card exist since a long time and it was always told before that they are only for brawls, with no other usecase.
Now close your eyes and imagine that you are new to this game, maybe you have enough money and want buy yourself a competitive deck to fight for the leaderboard, but you find out that this 75 cards you cannot buy, you can also not rent and you also find out that exactly in high-Mana-Battles this cards are really essentiell to get a top position in leaderboard.
What you do now ?
OK you can say: Next year comes the new release I will just play collect and than all will be fine.
But maybe you also say: " If this guys here don't want me and my money than I will just look for another game" and a new customer is lost cause of a bad user experience.
In the future maybe it will be even worse with the land expansion with more soulbounded ressources, in the end we will have just a closed society, cause everybody who come new to the game will just very quick see that he won't have any chance to compete with others - Is this your imagine from the future ?
What I also don't understand (correct me if I am wrong) is that this new set of reward cards was just released from splinterlands without any discussion or was their a post or a proposal I have missed where it was a discussion if this is a good idea or not ?
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