Have you heard all the chatter lately about the rate of growth this game has achieved over the last couple of months?
The devs have had to focus all attention just to keeping it running, and we had almost a 2 week stretch where matches had to be restricted. This is just a hiccup during a time when things are moving at breakneck speeds.
Once things get back on track, within the next couple of weeks, things like this, that have just come up in the middle of the biggest explosion we've seen so far, will be addressed and things will get back to normal, or the new version of it.
If you hang out in this space long enough, I think you'll find patience to be one of the most valuable resources you can bring to it.
Pulling in a huge influx of players and then removing their only source of joy and rewards every day is a pretty shitty move on their part. The game is already slow and dull for new players and will be very difficult to hold them without some kind of real reward for playing.
I’m not in disagreement but if it’s a potential game breaker then I feel like extreme measures are forgivable in extreme circumstances.
Further, I don’t think this will be an ongoing issue. I think it’s a quick fix until they can correct whatever issue caused it.
The fact that the game and community increased at such an explosive rate compounds the issue because they’re still working out kinks from the upgrades necessary to keep it running during the flood.
I believe the perspective of this being permanent is misguided. This, like every other thing like it for the time I’ve been here, will fade into memory when whatever fix they put in place is better than what we had before.
My experience here gives me the confidence to stand by that position. I think in a few months time, if you remember this at all, you’ll reflect on it differently than you see it now. It’ll be a milestone by which you measure growth.
One huge thing would be a daily login reward-style calendar. Every day you log in you and get a reward. Day 1 get a potion, day 30 an epic card. You can't keep players interested if all they get every day is 9 DEC or their 10th Minotaur card. Something like this would help entice players to log in every day ...
but I love Minotaur! 🤑
I think this would be better suited for non-transferrable items, but I agree that would help offset some of the current distain for the situation.
However, the time it would take to code that and put it in place would ultimately serve to distract from simply resolving the issue to begin with, I think.
I understand the recent swell of new accounts has tested the framework of the mechanics but in the end, there were options and ones that were more favorable to the player. Beyond the inevitable grumblings of dissatisfaction in change of any variety, there aren't many ways this can be laid out that doesn't look like a cash grab in my honest opinion.
Adjust the loot table percentages, remove the 'exploited item(s)', even lessen the over all payout value. They could have increased the credit cost of the potions even, but instead they remove the lower cost option which brings value to the newer players and leave us with a cost factor at almost $6/ day or roughly 1$ per chest IF we are to pay the cost to progress at a reasonable rate.
Having to buy the opportunity to have a chance at additional rewards at that price-point isn't going to stimulate growth. I mean, it will help lighten the load on the servers though, whether it be sooner or later it's going to drive newer players away and put a less favorable light on this game in particular. At the end of the day, this is just my opinion and regardless of the posts, there will still be people spending money no matter the cost, and that is all that matters for the investing parties.
In retrospect, however... I guess the price of DEC may go up with the inevitable forcing use-case of the in-game currency token amirite?! ;)
Man, I don’t know if I’m projecting because I’m just in a mood or if you intentionally drenched that in sarcasm, so if I’m misinterpreting let me know…
Having said that, I think perhaps you’re right about everything you stated above, and should go build your own hit sensation from the ground up and handle bumps in the road however you think is best.
Regarding DEC pricing, it likely won’t have much of an impact, since everyone knows the cost of using it there, and there’s a warning that pops up for people who may not know.
However, the price of DEC is pretty set to be in its current range for a while. There’s a lot of in game usage for it about to roll out.
Before I wrap this up, though, I feel it’s appropriate to say I feel like I was in your position once.
I’ve seen changes that looked like nothing more than a redirection of resources to the devs at the players’ expense, and each time when I looked into it I saw there was a valid reason for it, so I’m approaching this from the perspective of someone who’s been proven wrong enough to just stfu and let these guys pay me to play their fucking game. Take that for whatever it’s worth to you.
This is finally, only the beginning.