The Quest potions in the game (which provide 5 additional loot chests per daily quest completed) had been originally priced in DEC tokens only - since Credits had not been added to the game at the time - and their price in DEC tokens was based upon the expected value in DEC tokens of the rewards received.
Now that Credits have been added as an additional payment option for potions, coupled with the fact that the external market price for DEC tokens has increased considerably over the past couple of months, it has created a situation where far more than the expected amount of DEC tokens can be gained by making large numbers of accounts and purchasing quest potions with Credits.
This has serious implications for the overall game economy, and as a result we are immediately suspending the ability to purchase Quest potions with Credits. Under normal circumstances we would give as much notice as possible before making a change like this, however due to the nature of this issue we felt that the change needed to take place right away.
No changes will be made at this time to Quest potions that have already been purchased and are in players' accounts. The only change is that future Quest potions may only be purchased with DEC tokens and not with Credits.
We will also be reviewing the price of the Quest potions in DEC tokens as compared to their expected value in additional quest rewards and we may reduce the price in DEC tokens in the future based on that review if appropriate.
Finally, we wanted to assure everyone that a new batch of Reward edition cards are in the works which will be available in loot chests and we hope to reveal and release those as soon as possible. They will feature the new Chaos Legion card frames and potentially even a new ability or two, so please stay tuned for those updates!
Stay tuned for more updates from the Splinterlands!
Website | Blog | Discord | Telegram | Shop
NOTE: All rewards from this post will be burned.
You really need to put a system that adjusts the cost of quest potions to $0.75 worth of DEC dynamically if you're going to do this. As is, it is kind of messed up what you've done.
We basically have to pay $5+ for a quest potion now. There are a lot of people making posts about their daily, trying to determine whether or not the $0.75 a day is worth it. Many are breaking even or slightly profiting on average. Now that it is $5+ a day, this is undoubtedly going to be a loss to those that actually still do it.
Not really wanting to be negative here just really don't agree with this change and am not the type of person to just praise everything you do just because I like the game. I really do like the game though and I'm sure my opinion won't matter too much anyway. You guys are probably super busy dealing with the huge influx of players to notice anything else but this is the 2nd or 3rd thing that's happened that really just doesn't seem like a good thing for anyone IMO and thought I'd voice my opinion.
Yup agree, the quest potion give the newbie chance to feel some sort of excitement, like me.. Well hopefully things will not gonna be like this for a long time
Would be cool if the Quest potion price is determined by your league.
So bronze players could get cheaper Quest potions than Gold players for example
This won't stop the farming though. Guys will just stay in Bronze to use the Quest potions at a cheaper price.
I agree that this will make it more difficult to get new players into the game. It takes a long time for the poor players to reach Silver just by grinding.
Let's hope the Devs have a fix to even out the playing field for the noobs 😁
This is the best solution!
The thing is I do understand there has to be some adjustments but newbie players need to keep satisfied and thrilled to play the game. I really do enjoy the game although I just started. I spent a few bucks on credits and I don't mind about that. But at least put the option back with credits. Just make it 4 extra in stead of 6 chests
I loving the game and tend to praise them.
But i agree that this is a really bad move.
The solution you proposed is the obvious one, hopefully it will eventually come to fruition.
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I'm a newbie and I was hooked based on the vlogs that I've watched. I watched some videos on youtube and even though they were just uploaded lately it seems that those video, surely undergo the process of editing, that's why the news that I grasp is much late. I enter the game and instantly bought the spellbook so that I can rank up my league. I enjoyed the game more than I imagined. This is my first nft game that I played with. And I was sadden by the fact about the quest potion that most vloggers are promoting. Because of that I'm still stuck in bronze with no power.
Hoping I could learn more on this game with you guys. Thanks :)
This is the first really disappointing announement I've heard from the SPL team... and I don't really see why this was done.
Quest potions were only sometimes a break-even at $0.75 a piece, and with this change it pretty much guarantees that they are a loss for anyone buying them, at least until the end of the airdrop, in 11 months, (hopefully) drops the DEC price back to the $0.001 it's supposed to be...
The only way I can see this working out is to make the price of quest potions actively pegged to the DEC price as well: as DEC goes up, the cost (in DEC) of quest potions should go down at the same rate.
I have to say that as a newb the quest potions offered the only bit of excitement in the game. I'm not thrilled with this but maybe as I learn more about the game I'll learn more. I was about to pull the trigger on 100 quest potions but didn't feel the need yet because I could just pay $7.50 over and over. I felt like a recurring $7.50 cash investment into the game was reasonalbe. Now I have to rethink my strategies.
I agree 100% Starting out is extremely slow and it is a good way to accumulate more cards. There are lots of good things about the game and I'm excited about NFT games in general giving the incentive to play more. At the same time, this is kind of a kick in the teeth to the players... There are a few adjustments that could have been implemented and this move feels like the laziest and most profitable option, with little concern for the negative impact to growing a player base. 1 -CHANCE- per day at -MAYBE- getting a card unless you spend $5+ PER DAY is really going to kill growth for new players. This is only going to help the well established players maintain the control over the arenas and the card market. The only counter is to PAY MORE, regardless of the route you go... pay more for the quest potion or pay more for cards in the market...
Cash grabs kill games.. Sure people will keep playing, and keep paying... but it will stunt the growth all around and thats all there is to it
Have you heard all the chatter lately about the rate of growth this game has achieved over the last couple of months?
The devs have had to focus all attention just to keeping it running, and we had almost a 2 week stretch where matches had to be restricted. This is just a hiccup during a time when things are moving at breakneck speeds.
Once things get back on track, within the next couple of weeks, things like this, that have just come up in the middle of the biggest explosion we've seen so far, will be addressed and things will get back to normal, or the new version of it.
If you hang out in this space long enough, I think you'll find patience to be one of the most valuable resources you can bring to it.
Pulling in a huge influx of players and then removing their only source of joy and rewards every day is a pretty shitty move on their part. The game is already slow and dull for new players and will be very difficult to hold them without some kind of real reward for playing.
I’m not in disagreement but if it’s a potential game breaker then I feel like extreme measures are forgivable in extreme circumstances.
Further, I don’t think this will be an ongoing issue. I think it’s a quick fix until they can correct whatever issue caused it.
The fact that the game and community increased at such an explosive rate compounds the issue because they’re still working out kinks from the upgrades necessary to keep it running during the flood.
I believe the perspective of this being permanent is misguided. This, like every other thing like it for the time I’ve been here, will fade into memory when whatever fix they put in place is better than what we had before.
My experience here gives me the confidence to stand by that position. I think in a few months time, if you remember this at all, you’ll reflect on it differently than you see it now. It’ll be a milestone by which you measure growth.
One huge thing would be a daily login reward-style calendar. Every day you log in you and get a reward. Day 1 get a potion, day 30 an epic card. You can't keep players interested if all they get every day is 9 DEC or their 10th Minotaur card. Something like this would help entice players to log in every day ...
but I love Minotaur! 🤑
I think this would be better suited for non-transferrable items, but I agree that would help offset some of the current distain for the situation.
However, the time it would take to code that and put it in place would ultimately serve to distract from simply resolving the issue to begin with, I think.
I understand the recent swell of new accounts has tested the framework of the mechanics but in the end, there were options and ones that were more favorable to the player. Beyond the inevitable grumblings of dissatisfaction in change of any variety, there aren't many ways this can be laid out that doesn't look like a cash grab in my honest opinion.
Adjust the loot table percentages, remove the 'exploited item(s)', even lessen the over all payout value. They could have increased the credit cost of the potions even, but instead they remove the lower cost option which brings value to the newer players and leave us with a cost factor at almost $6/ day or roughly 1$ per chest IF we are to pay the cost to progress at a reasonable rate.
Having to buy the opportunity to have a chance at additional rewards at that price-point isn't going to stimulate growth. I mean, it will help lighten the load on the servers though, whether it be sooner or later it's going to drive newer players away and put a less favorable light on this game in particular. At the end of the day, this is just my opinion and regardless of the posts, there will still be people spending money no matter the cost, and that is all that matters for the investing parties.
In retrospect, however... I guess the price of DEC may go up with the inevitable forcing use-case of the in-game currency token amirite?! ;)
Man, I don’t know if I’m projecting because I’m just in a mood or if you intentionally drenched that in sarcasm, so if I’m misinterpreting let me know…
Having said that, I think perhaps you’re right about everything you stated above, and should go build your own hit sensation from the ground up and handle bumps in the road however you think is best.
Regarding DEC pricing, it likely won’t have much of an impact, since everyone knows the cost of using it there, and there’s a warning that pops up for people who may not know.
However, the price of DEC is pretty set to be in its current range for a while. There’s a lot of in game usage for it about to roll out.
Before I wrap this up, though, I feel it’s appropriate to say I feel like I was in your position once.
I’ve seen changes that looked like nothing more than a redirection of resources to the devs at the players’ expense, and each time when I looked into it I saw there was a valid reason for it, so I’m approaching this from the perspective of someone who’s been proven wrong enough to just stfu and let these guys pay me to play their fucking game. Take that for whatever it’s worth to you.
This is finally, only the beginning.
Yea man I was following your lead, and thinking like how do I buy DEC with these credits.. atleast I did buy some quest potions before they pulled the rug on our strat ;)
I'm hoping they will think it through and do something about it. Not a fun game for newbs without those quest potions. I bought a little bmon yesterday and that is doing good. And wax today! Feeling pretty good. Turned $50 into $200 lol
Nice!! Wtf is Bmon
OG, here. Occasionally, something like this will arise, where an exploit is discovered or a new feature needs correcting, or a myriad of other discoveries pop up on this journey, but the dev team has always got it sorted out, usually better than before.
I have full confidence this will be no different.
What exploit made this necessary?
I don’t know specifics, but there’s a recent update in the discord official announcement discord channel that explains it better than I can.
https://peakd.com/splinterlands/@splinterlands/quest-potion-update
Isnt that this exact thread? It says more dec is able to be gained by buying pots with credits. But it is in fact the same amount if dec that was ever obtained. The dec is worth more now than then, i will give it that. But amount of dec gained is no difference. It was implemented at .75 value of credits which matched .75 worth of dec. Unless ut is a question og tokenomics and circulating supply going up. Like if 100% dec from purchases are burned. But ppl are only buying with credits because they would be dumb to spend 5.50 value for a .75 value. But if that was it why did they say something completely different?
I see a lot of vets daying the dev team cared about community and they will likely make things better than ever. I hope so. And it makes me hopeful. But I dont have any way to know that as a newby that just started feelin like im getting good tho 😌
It seems like the DEC payouts for winning battles has also been kicked in the dirt. Could be off base, but I'm getting 0.1 - 0.3 when it used to be around 0.3 to 0.4 on the LOW end with no stream. I believe the 'exploit' was only a threat to the economics of DEC because you could crack a chest with 2000 DEC here and there.. I've gotten a couple and I'm holding every bit of the DEC to juice my SPS airdrop score. In reality the removing of credits option just forces more use-case for the DEC, and that should create more buying and help the price of DEC. But that's going to come down to whether enough people are using DEC for the potions to make a difference. My guess is probably not. because for ~$5.75 I'd rather buy card out of the market to ensure I actually am growing my collection. There is ZERO guarantee that the potion will net any card(s) from the chests no matter how many there are.
What if you could buy the DEC needed with Credits easily in the game UI?
This just destroyed my ability to afford this game on a disability income.. like I get it; the collateral damage is me.
You can still get lucky. A legendary card, or a decent gold card can make a huge difference. Some of them rent out for some nice daily DEC now, or sell them to boost your collection. I know its a grind, but worth a shot.
I've already commented my opinion below but I also would like to know what these "serious implications for the overall game economy" are?
The $10 spellbook kind of helps prohibit immediate profits. On average every account created would take 1-2 weeks before even making back the spellbook cost. Then for each account they're maybe making an average of $1 a day?
I realize there could be bots playing the accounts, but they still have to win 5 games a day as well and bots generally suck, so they may not even be able to do that. And if bots are the concern, you are trying to cure a problem with the wrong cure here.
But otherwise manually playing accounts I can't imagine a person doing more than a dozen or so. Given this is a play to earn game, paying $10 to eventually start earning about $1 day for 30 minutes to an hour of play per account does not exactly seem economy breaking. The amount of time it takes to win 5 games will also go up as the account ranks up, making it even more difficult and take longer unless they're also renting/buying cards. In which case that dollar a day profit is gone and the overall economy is actually benefiting from the extra accounts, not suffering.
And if you are talking about DEC. With the airdrop, the influx of players, the increase in cost of basically everything, there is virtually no reason players would be dumping DEC right now. The cost will most likely just keep increasing. This move will likely help it continue even faster given the amount of DEC being cut off from players that didn't have quest potions saved up right now.
So what exactly is the disruption in the game economy that warranted this immediate change?
As far as I can tell the only things this is going to accomplish is 1. Make new players angry (which can be seen by the amount of comments here.) 2. Cost you money as people completely stop buying potions (and no doubt some people quit playing the game completely and by extension do not recommend it to friends.) 3. Slightly slow down the issuance of DEC but probably have no real impact on the price action because slower issuance is not the same as burning.
The ONLY thing I can think of is that the slight increase to DEC rewards coupled with the massive influx of new players is making the SPS airdrop run out faster than expected? If that is the case, this is probably not going to be enough to stop that.
Again, not trying to be negative here. Just hoping for a bit more information and maybe a better solution to whatever problem is trying to be solved here.
Now that it's done, we REALLY need Chaos Legion for new players. $0.75 potions were the only way for new players to gather cards quickly, now we desperately need CL <3
Can always do some good posts about the game, get some Hive rewards and use that to buy or rent cards? I get daily rewards from @actifit, that I've used to buy cards.
I think a lot of people may have missed this point, which doesn't mean 750 DEC per potion is locked in stone. And while admit, it hurts right now especially those of us that just use one account and really enjoyed getting the potions for a decent price...I think long term this really helps the game.
And that's always the game plan for Splinterlands as far as I can see since it's birth...It's always looking long term.
I'd give the team the benefit of the doubt that they know how to make sure DEC, SPS and even credits have an important part to play in the eco-system. So far, they have been crushing it.
This one sentence you quoted is the one that nearly everyone in this thread needs to go back and re-read, twice.
I totally understand the frustration of newbies to the game, but for the newbies out there reading this; trust that good things are coming and the devs know what they're doing. I've seen shit projects. I've seen cash grabs. This isn't that. This is a very necessary rebalancing because DEC is going up. This is a market thing. It's not really a devs thing.
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As stated above this does need to by dynamically adjusted to a fair market value which it currently is not.
Sure it stops older players farming the rewards across multiple accounts but its now a DEC sink that hurts players for using it.
Cost is 750 DEC so 150 DEC per chest.
Estimated value of chest (from splintercards) is 108
Or 750 v 540 for all 5 chests from each potion.
So your effectively burning DEC every time you use this - gambling you might hit a good card but with a negative EV nobody should be doing this.
Wow.. that's crazy.. I wish I could buy Dec with credits...
This game, just like any other lets the rich become richer and the poor poorer, kind of disappointing, and don't come at me saying new players got a chance to get something good, the gacha-like drop rates are low and now with this expensive price on quest potions, less chance of getting them.
can you do the same to Guild please🤭
Fine to buy with dec, but for that to happen you have to adjust the price of the potions. Because there is no way players can break even now with 750 dec for one quest potion. So I think if you lower the price to 75 or even 100 dec it will be doable for new players again.
quest potion cost 750 dec, and reward is +5 boxes
from 5 boxes get 5 potions - price for potions is 5x49= 245 dec
so i dont see point give 750 dec to win 245 dec
why dont put quest potion like drop from boxes i dont need uselles potions from boxes i need cards
i have problem with my card power and to get that power i need cards potions from boxes dont give me nothing
second problem, new players for win get 1 dec, to get gold league they need like 500 dec per day, and 750 dec for quest potion that is 1250 dec. reward from 9 boxes is probably 7x potions 1x 10 dec and 1x card 40 dec
for someone who have 20 milion power in cards (dont have idea how someone can have that if i cant make 300k power with rented cards) they for win get like 50 dec for win, so they instant have free card from shop, 200 wins per day 200 cards, so they have card max lvl, put that card in rent shop and again make money...
and what hapens with new players? for win 1 DEC 200 wins 200 dec, rent cards (give that 200 dec to some who have milliones DEC) get nothing from boxes... play pay repeat zero...if new players leave game, nobody invest money in game, nobody rent cards, game die... My point is PROTECT NEW PLAYERS!
i play game 30+24 days, open a lot boxes get 0 gold legendary, get 0 legendary, get 0 gold epics
and when i watch stream someone who open boxes in diamond league get like 5 gold or legendary cards
what is that? luck or: bronze boxes give bronze cards 0.2 diamond league give legendary cards or im wrong?
Sorry for long post and bad english, but someone need to protect NEW PLAYERS in the game
Sorry if i insult someone, but i give problems, someone need to make solutions to help us
@bokica80
I totally agreed with you... If they are going to give potions, all the potions should be given.. that includes quest potion, also they should give a fixed DEC reward per daly quest depending on the league just to support the players and encurage them to go to upper leagues to get more DEC per each daily quest.
Also they should make the potions avaliable to sell and give to others players
Twenty five days. It took twenty five days for my prediction that we would find ourselves here to prove true. Please take a look:
Splinterlands Potionomics: Potions are really powerful and right now is a great time to open packs.
God, I love this game. Keep up the AMAZING work yall. You are showing the entire world how Play2Earn is done and it's an amazing opportunity for us all to be watching.
I just bought 10000 credits to buy quest positions... an advanced announcement would have been a really good idea. Also others have pointed out that 5$ a potion doesn't make any sense...
I hope one of the new abilities is Nerf Legendary Summoner Abilities. That would be an awesome ability to have.
Will probably either introduce a summoner with the ability to do that or just add new abilities that counter the abilities that summoners give, ie contain to counter blast, corruption to counter divine shield, cover to counter return fire, Schrödinger's cat to counter true strike, depression to counter last stand etc.
I really like the sound of a few of those! I hope @splinterlands is reading this.
There would be riots in the streets. haha.
I love the idea of muting summoners.
Quest Potions are now fcked they can't make it fixed price of 0.75$, since DEC is volatile unless they make an oracle like system that auto adjust the price based on current DEC rate. but I don't think they have a system prepared for that. oh well if i know this would happen I should have stock up more i only have 10 quest pots remaining in my inventory
I would suggest anounce changes ahead...
Indeed. At least a few days' lead time, preferably a week+
Making the announcement after the change is made is pretty low.
And give exploiters time to react and horde as many potions as they could before the change?
From what I can understand from this post, this fix is just temporary they had to implement ASAP before things really got out of hand. Given their past history I'm sure they'll come up with something else that's not a quick band-aid solution.
It certainly was a needed change as the Quest Potions just offered way too much value hurting the economy as you could literally buy multiple accounts and recover the 10$ investment in no time farming rewards.
If anything, the Quest Potion situation really showed that it's important to give new players a way to indirectly buy more rewards from the game from the start at an affordable price with them having the chance to get something big. Maybe this could be made into a use-case for SPS. Something in the line of having a certain amount of SPS staked allows players to get 1 Chaos Legion pack upon completing the daily quest at a reasonable price or from some kind of season pass that unlocks extra rewards daily.
From everything I have seen, having something to look forward to daily (worth more than just 1 or 2 reward chests) really worked motivating for new players.
Of course, it needs to be done in a way where bots can't farm it like crazy.
I'm actually really sorry to say this. I love this Game and platform. And this is the first time that the teams action/ reaction/ execution actually makes me mad. Usually the team is very good. In fact usually I'm very impressed with the team.
1st. removing any aspect of a platform, especially an economic one with no notice is bad. It should never be done. You don't give people an option that they get used to, enjoy and use regularly, then pull it with no notice. Very unprofessional.
2nd. According to the statement. The price was meant to be .75 and the ability to buy them for .75 still even tho the dec price is increase is not a horrible platform impacting issue. Adjust the price of potions in dec to .75 usd market value of dec. You set the credit price pegged. Credits won't fluctuate and you knew that when you inputted the method. Considering that you are building on blockchain tech. You also knew that dec would appreciate if adopted. You price in credits so the price of pots would stay stable.
3rd. Credits in the platform allowed people who Are not crypto literate to be able to play and still get the special nft items of crypto gaming. This is a net positive for crypto, nfts. And gaming communities. All of them impacted positively, because new interest is being brought to each sector from people that never would have had it before. That person that was crypto illiterate will probly be a crypto vet soon if he/she is able to start out with funding his hand via Google play wallet as they are used to. And the blockchain investor is more likely to pick up gaming when they can earn crypto to play. However if the only way to advance is to set up 3 different wallets, learn hive, bsc. Eth. Wax platforns and markets and go through defi markets to buy then transfer dec into ingame wallet. Save all these private keys (i can go on but lets just say it's a lot) the chances of new interest from public and retail users gets much slimmer. I know. I have a crypto community discord group with only about 1,000 ppl and i spend many hrs walking people through just the basics of blockchain tech and crypto economics.
4th. There is no way i will buy a potion for 750 dec at current price. Let alone the price it will be 3 months from now.
and i doubt more than a very few others will either. That price is rediculous. You have to remember this is crypto, the utility token of an adopted platform goes up. Dec will go up in price, and that's the way it should be. That is a good ecosystem tokenomics.
At time of writing. 750 dec is 5.50 on pancake swap +gas. For an item the game devs originally pegged at .75.
Generally the 35 dec and alchemy pots gained are maybe worth the .75 maybe, but those are not why i buy them. It's the cards, and not the super common and generally useless chain spinner and nightmare. But the rarity of those x 750 dec. Not even close to Worth it. I'm not even slightly tempted by it. The Raitt of decent pulls from quest x .75 is reasonable. Fun and tempting enough to bite.
Overall very dissapointed in the teams action and execution.
The potion isnt worth the DEC. It was a nice deal only when you could buy it with credits...
To think that a few days ago I was debating whether to buy a stock of 100 potions or not... In the end I only bought 10. what a totall miss 😅
i did the same thing because I felt I wanted to try the game a few weeks before getting 100 quest potions.
Understandable. It took me 2-3 until i felt comfortable to put money in the game
Block or limit multiple accounts, only on a couple of time Ive received more DEC than the potion is worth. worst time they were able to implement this.
if a game dosent think about its community it is dead.
make change for improve...
I've never in 40 years of playing video games felt like I was playing a game where the devs cared as much about the community as this one.
lmao why would you block/limit multiple accounts? This is not your traditional mmorpg game. You're in blockchain now. Even the devs allowed 3rd party bots.
You'll find that Splinterlands absolutely does think about its community at all times.
I was waiting for this fix. Long overdue. Quest potions were broken as fu**. I seriously considered creating more accs with quest potions a basically paying for the spellbook in a couple of days.
Although right now that almost no reward cards are printing anymore (and before the new ones are added), I feel like the matter is less pressing. Because instead of 3x 40cent reward cards for your 0.75 investment you now only get 3x 13 DEC.
i dont really understand what the issue was, is it that bad that people was able to get 5 more chest for cheap? why would that even make a dent in the economy?
Cheap quest potions was the only way for newbie players who dont get a lot of sps, who cant climb really high in rankings, etc to feel rewarded somehow
What is hurting the economy, if you care about that, if the unavailability for new players to buy packs of cards and the imposibility to advance in the game without having to buy a 1000$ summoner.
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.Omg... Awful decision. Quest potions are vital for new players. It was a relatively cheap posssibility to get some cards/DECs to boost account. Also it a kind of gambling, ppl like to reveil hidden to get some gem. For veteran players who have a lot of cards, DECs so on those potions aren't interessting mostly...
So you are just cutting ppl inflow... Good job...
The DEC cost for Quest Potions should've been updated at the same time that you removed the Credits option. As it is, no one's going to spend that amount of DEC for Quest Potions.
Doing it as it is now indicates that the devs are really trying to plug a hole without fixing it in the first place.
Telling us that there are new Rewards don't mean much if new players get less opportunities to get cards anyways. Not everyone has a bag full of DEC waiting to be spent on Quest Potions, especially in Bronze/Silver.
The price 750 is too explensive for newbie, hope you guys can reduce the pirce in DEC . $5.3 too high,how can we earn 750 DEC in bronze or silver rank a day ? 🤕
If quest potions were really worth the value of DEC, they should give out better rewards. A quest potion at $1USD is fine. Rewards are always around .50cents - $2 range.
I will never buy a $5 potion. You just made the daily cost of the game $30 a month to $150 a month. While I like the game it is not a AAA title nor never will be. I was fine with that but come on you can't expect players to spend $150 on such a barely finished game.
The game is already insanely hard and boring for a new player.
All I do is play the exact same teams all day. I have no cards and card prices are literally too expensive for 99% of actual human players.
Now there is no way for me to get more than one card a day. This is insane. Players need to progress in order to continue playing. This change basically kills any FTP account. (365) to get 365 common cards now? WOW, THANKS!
I was planning on posting a much longer post on how to improve the game and attract a real player base today but I'm not sure you want one.
That's an odd choice. You want people to stop bringing fiat into your ecosystem? Isnt that a far more legitimizing factor than the potential "risk" to the ecosystem? There isnt a world in which 750 DEC was a reasonable price for quest potions. 90% of what you gain is stupid potions you dont even want and even if you did get all cards, odds are they're going to be worth far less than 750 dec combined.
awww, this is sad for people who doesnt have much dec like me...
I am a big fan of your work, but to nerf the quest potions sorta sucks .:(
A few of my friends who were starting out, used that to win a few cards, that inspired them to keep playing.. but to make that now cost much more, :/
Please bring back the credits payment potion till you sort out the price fixing based on the vlaue of HIVE/USD.
Thank you
My biggest motivation of playing the game daily is not the Ranked Battle DEC Rewards, but the Daily Quest Rewards boosted by Quest Potions. I can only reach Silver III League without renting Cards, and I buy 10+1 Quest Potions at a time using 7,500 CREDITS.
I even saw your post https://peakd.com/@jacuzzi/maximize-your-splinterland-returns-with-quest-potions where you say that it is indeed profitable to buy Quest Potions using CREDITS, especially for new or "can't afford" players.
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If this update will ensure that the game will grow well and its player will be happy in the long run, I won't mind but it will certainly lower my motivation to play until further updates happen.
This is pretty of-putting for new players, as the free reward cards are the only affordable means for people not willing to spend hundreds of Dollars on a pay2win game with the high DEC price as is and from season end rewards they won't get that many chests because they will not be able to afford the power or the cards to gain a higher rank.
A good move from the devs, there have been lots of "farmers" abusing Quest Potions' cheap price creating multiple accounts just for the daily quest which ruins game objective such as climbing up in leagues. If they didn't do this update, it could cause DEC value to drop when the SPS airdrop ends.
Cool!
The quest potion is very beneficial to new users joining SplinterLands. So this sudden change may cause some of the new users to look away since they wont be able to buy these every season. Better change would have been to just double the amount of credits needed. That's my thoughts
while this truly hurts my pockets a lot, i think it's best for the economy.
Great news! ( and I'm glad I bought quest potions today with credits... 😛)
And please fix the missing DEC tranfer splinterlands to Hive-engine, my DEC is missing 4days now, the support is to slow to take action
Well, hope the price of the potions on DEC is fixed to a reasonable one soon.
Waiting for the chaos legion rewards, go go go!
Haha just my luck! I was going to buy few 10 packs of those potions but paypal is disabled for few days now :( Oh well.... congrats to those who bought them! :)
https://tenor.com/view/stickupboys-omg-gif-22042755
If the upcoming reward cards will have the CL card frame, does this mean they'll have the CL burn values as well?
Hope the dev team thought this through in terms of implications for the upcoming CL release.
When land finally releases and people start making their own potions the economy will greatly change.
Thanks so much for the update!!It's great you're on top of the system which gives us confidence in the game! :)
Why remove the Credits option? That's just more work for your side to keep changing the price with DEC according to the market. So now to get a Quest Potion I have to spend upwards of $4.50 and not just one dollar for 1??? THat's weak
This only helps keep the OP players at the top. You're killing your appeal for new players and anyone on the fence
I agree with this change because quest potions were actually a bit exploitable in a way I think.
If you just made like 20 accounts and got them all quest potions it was super profitable.
New reward cards though mmmmmm!