6566cd8306dbc9c55836a73dd83db3e931f04b3b
Hi everyone, welcome to the long awaited vouchers proposal!
EDITS
- Changed from auto convert voucher into DEC-B to letting users choose when to convert
- Allows users to continue using existing vouchers for energy/season passes in the interim
- Open to ideas about adding compensation to License holders and SPS stakers for loss of short term rewards
FINAL EDIT - Licenses
Firstly, I would like to sincerely apologize for not answering a single comment in the PeakD post. I truly appreciate everyone who have been discussing and answering questions on my behalf based on my replies on Discord, DAO Hall and other podcasts, it means a lot to see so much activity and passion still remaining in the ecosystem despite SPS being down bad...
Secondly, I have added my personal suggestions to proposal #148, an alternative solution that aims to revamp vouchers rather than sunset them. In an ideal world, I would like to see #147 pass, but I know it will be an uphill battle and I can personally settle for a compromise. Therefore, I will personally be supporting both #147 and #148, and let the greater community decide which one they prefer.
Now, regarding Licenses, I have spoken to a lot of people regarding a solid compensation for this and although there have been a huge range of suggestions, nothing has jumped out to me as the best solution. Since there are just a few days remaining until the end of the pre-proposal period, I have decided to simply state if this proposal were to pass AND beat out the alternative proposal #148, it will not go into effect until a suitable compromise for License holders can be reached. This will require a secondary DAO vote.
This could include:
- Proxy for staked SPS
- Bonus Glint
- Land bonuses (similar to a title)
- Anything else...
Now, all of these use cases will have trickle down effects diluting some other asset class, so I believe it will be another very controversial topic that will ultimately come down to a war.
Due to all the aforementioned thoughts, I have concluded that I may actually recommend #148 as a good compromise to keep the community together. Although I believe from an economic perspective, #147 makes more sense, I have also learned community harmony is arguably more important than any economic decisions, since if we had no community left what would all of it have been for?
Finally, if #148 does not pan out well, we can revisit #147 or another iteration of it another day. Thanks for reading!
Note
Originally, I had planned to release two proposals, one to sunset vouchers by stopping emissions and converting them to DEC-B, and another one to make them soulbound. After careful consideration, I believe the net cost to the team to implement a soulbound solution may be greater than the economic benefit such a strategy can bring to the ecosystem, thus I have decided to NOT post the soulbound proposal and simply try for this one to pass. I have a brief explanation below as to why I believe this is superior to soulbound vouchers.
I know this will be a very controversial proposal with a lot of discussion to be had, but I am confident this is the only way we can see DECs back at peg in the near future and the best way to go for the entire ecosystem.
Context
From the inception of vouchers, its purpose was always meant to be a "proof of time staked". However, due to its transferable nature, vouchers do not live up to this narrative. Someone without any staked SPS can still buy it, allowing them to bypass the staking requirement of having vouchers, which breaks the "proof of time staked" concept entirely.
Another issue is the difficulty of obtaining vouchers, especially for non-crypto users, or even non-hive-native crypto users. This creates a terrible experience for onboarding new players who may want to buy packs directly from the store, or any other feature that uses vouchers, such as buying energy. This discourages new players by making them feel that they pay extra, or learning an entirely new system just to play a game.
Lastly, all the current utility of vouchers compete directly with DEC utility, and with 40,000 vouchers minted daily, that is essentially 2mil DECs minted per day using the rough estimate of 1 voucher = 50 DEC (which is the conversion used for energy + wild pass). Any new utility for vouchers, such as promo cards, exclusive presales and any other cool events in the future can directly be replaced with burning DECs instead of burning vouchers, as both solutions do NOT earn the company any revenue either way.
The purpose of this proposal is to simply remove vouchers by stopping all emissions and converting vouchers to DEC-B at a rate of 1 voucher to 36 DEC-B.
Proposal
- Stop the emission of all vouchers
- All vouchers in game will have the option to be converted to DEC-B at a rate of 1 voucher = 36 DEC-B.
Note 1: this will generate roughly 443,263,788 DEC-B using data from SplinterCards
Note 2: This allows vouchers to be converted at a rate of $0.0234 worth of DECs, which is a compromise between the 50 DEC-B that vouchers are currently worth for energy and season passes, and the current market price of roughly 21 DECs per voucher - Remove the pack discount with vouchers and reprice packs to a base cost of 4000 DECs
(remaining vouchers can still be used for energy/season passes) - Remove the SPS incentive for the vouchers LP (vouchers can still be traded on hive engine if no liquidity exists in the Diesel Pools)
- Prior to implementation, as a DAO we must decide on a suitable compromise for License holders in terms of compensating rewards
Pros
- No longer need SPS inflation for Voucher/SPS LP
- Bots will no longer have access to as much cheap energy to cycle through, which means players will earn more SPS per win in wild
- Move all voucher utility to DECs
- By shifting the utility to DECs, this will gradually move the DEC price to peg, which directly gets us closer to burning SPS. Once SPS starts getting burned, SPS price should start increasing in the long term thus increasing the value of SPS rewards for both SPS stakers, node holders and the whole ecosystem
- Makes pricing and development much simpler for all future sales and in-game features
- Significantly improve new player experience through simplicity
- Improves simplicity for validator nodes, thus reducing the cost involved in their development and maintenance
Cons
- A reduction in rewards for SPS stakers and license holders in the short term (which may be offset in the long term by appreciating SPS price)
- An influx of DEC-B may negatively impact DEC prices in the short term (this should be dealt with within 1-2 promo card sales)
Future Promo Card Sales
@yabapmatt has confirmed that the team plans to do a series of promo card sales in the coming months which will require burning DEC or DEC-B (the first of which is planned to be the Yabapmatt card). This will give immediate utility to DEC-B that VOUCHER holders will receive if this proposal passes, and will begin to help give significant value back to the DEC token to help move it back to towards the level where SPS starts to be burned.
Personal Thoughts About Vouchers
I believe that vouchers are a sunk cost at this point, the sooner we remove them the better. It was an experiment that ultimately failed so let's just accept it and move on.
FAQs
I will edit the proposal and post answers to FAQs here once we go live!
To start, here's a DAO Hall that should answer a lot of questions
Soulbound vs Removal
Compared to removing vouchers, making them soulbound will still mean we are losing DEC burn. No matter what utility we give to vouchers, it can always be replaced with burning DEC, since both of these methods do not directly fund the team. If vouchers were removed completely, anything that is priced in vouchers such as promo card revenue can go directly to burning DEC instead, thus even if vouchers were soulbound, it will continue to take up one of the largest sources of DEC burn in the near future. A healthier DEC price is paramount to both the survival of the company and the marketability of the game (assuming DEC at peg will trigger SPS burns, causing positive price movements on SPS).
Repurpose vs Removal
Over the course of writing this proposal up, I have received a lot of suggestions to simply repurpose vouchers instead of removing them. However, the same problem of losing DEC burn still remains. Any utility we give to vouchers such as new skins, or new cards, or even new items can simply be sold as DEC instead, with the DEC used to burn, fund the DAO or fund the team. Everywhere you can spend vouchers simply burns them, which does not give any value to the DAO or the team.
KPIs for Removal of Vouchers
Some people have asked me: how will we know this proposal has worked if it were to pass? Below are some ways we can measure the success of this proposal:
- Increase in DECs burned: there should be a major increase in DECs burned compared to the current ~10million DECs over the past 2 months, especially coming from sources such as new promo cards such as the Yabapmatt promo card in the works, which would have to be sold for vouchers otherwise
- Increase in DEC price: due to the reduction in circulating supply, we expect to see an appreciation of the DEC price over time
- SPS burn: as DEC returns to peg, we expect to see SPS being burned for DECs again
Without vouchers, it will also create a more welcoming ecosystem for new players to join. Although this will be harder to measure, I believe we can also attain a higher retention rate once NPE is improved and marketing starts.
Although the time frame to peg will depend dramatically on market conditions, how well promo cards do and how many new players there are, I believe we can reach a significant way to peg within just a matter of a couple months.
Personal Remarks (Optional to Read)
This proposal has been written up over the course of weeks, with the help of many community members, including Yabapmatt.
I would like to add that from both me and Matt's perspective, the best way for the game to move forward is to simply remove vouchers and enact the plan to sunset them. For me, it's mainly regarding tokenomics but for Matt, it is part of the NPE overhaul.
Below, I would like to add a bit of context why I personally believe vouchers are the single biggest roadblock to creating a better SPS/DEC economy. This is no longer directly relevant to the proposal and more of a personal rant.
I believe the only way for the game to succeed is to get new players, and the best way to get new players is through marketing. However, marketing is not as simple as just spending money and new players will magically appear, we need to ensure the foundations are set up correctly for new players to actually want to join, and retain them once they do join.
At the end of the day, this is web3 where optics and momentum matter. Therefore, I believe before we start marketing we need to ensure:
- Our token looks "healthy"
- Our community is welcoming and positive
- There is a catalyst for people to want to join
- Great onboarding experience to retain players who do decide to try the game out
In order to achieve the first goal, I believe vouchers must go. Right now, vouchers are taking up a significant amount of value out of the DEC/SPS dual token system, and in doing so it does not reflect well on the charts. If all the value that vouchers are soaking up is redirected to DEC/SPS, I genuinely believe it could make a tangible positive impact in the game's economy.
Furthermore, with a more efficient economy I believe the community will be in better spirits overall, and thus more welcoming to new players. Let's be honest, if you joined a new project and saw the existing community upset and complaining every day, would you want to keep exploring? Likely not...
The third point may be the hardest to achieve, but I personally believe simply a whitepaper plus some teases of lands 2.0 is enough to gain significant attention. There were many projects out there with just a whitepaper that had a higher valuation than SPS, and I believe if we get enough traction on lands 2.0, it will actually help make lands 2.0 into a reality.
Lastly, vouchers is a huge complication and learning curve for new players to wrap their heads around. We do not want to create barriers for players to buy things, we want to make it as easy as humanly possible for a new player to join the community and buy whatever they want, without jumping through hoops learning Hive Engine, or staking SPS to get the best price. With vouchers gone, I believe it can streamline the new player experience tremendously
Once we can hit all those targets, I believe marketing will actually be effective in getting new players to join, but retaining them is another story. Vouchers has been a huge headache for me as someone who has onboarded many non-crypto friends into the game. Imagine explaining Hive Engine to someone who has never used Binance, it's a pain! With the alternative of using Hive Engine being simply overpaying for packs, it creates a mental barrier for people who may want packs, but don't know how to use Hive Engine and don't want to overpay for them. This is not a good way to welcome new players.
Overall, I just wanted to explain why I think it's so important vouchers are out of the ecosystem. It's a short term hit for SPS stakers and License holders, but I believe it will have tangible positive impacts on the whole ecosystem in the long term.
As someone with a lot of stake in the ecosystem, I sincerely want Splinterlands to succeed. Personally, I see this as the only path.
This seems like a dramatic and sudden way to end vouchers. It appears you and Matt are making two main arguments.
I agree with both of these valid arguments but instead of gutting the voucher system entirely would like to suggest:
Removing vouchers from pack purchases, energy purchases, or anywhere DEC is required for payment.
This will remove any obstacles new players may encounter when first looking to make purchases. It will also reduce the strain vouchers place upon the SPL economy.
Now, it also seems clear vouchers need more usecases. Let's move them away from being discount coupons (which is boring) and towards providing excitement and interest. Here are some usecases I would gladly burn vouchers for:
These are just a few ideas. I'm sure the community can come with 10x better ones.
Vouchers don't need to be an economic sink or an added complexity for newcomers. They just need to be fun and provide interesting and at times wacky bonuses. This along with attaching some RNG for potential jackpot outcomes to their new usecases and I believe people will be happy.
nice ideas!
Nice to see you back in HIVE again.
Haha, yes, i staked a lot for the Splinterlands vote, better do something with it :-). I am looking at HiveFest too, would be nice to see some faces back after all these years
Would be good to chat again, but I won't be attending this one. Nice venue though, should be good.
Love the comment and thanks for providing some cool ideas too @theukm !!!
I disagree that Vouchers have any significative impact in DEC not reaching peg.
When you say that the 40,000 vouchers minted daily, are "essentially 2mil DECs minted per day using the rough estimate of 1 voucher = 50 DEC (which is the conversion used for energy + wild pass)" that does not take into account several factors. Many people might not buy energy with DEC and do it with Vouchers, because it's cheaper with Vouchers and maybe it is not worth it with DEC. I'm pretty sure that more than half the energy bought (excluding bought using glint) is bought in Vouchers and it wouldn't be bought in DEC. For the Wild pass it shouldn't be as high but there might still be some people that are only willing to buy it for Vouchers. I would put this % much lower, at 5% or maybe 10%. With this in mind, it is very wrong to say that we are "printing" 2mil DEC per day with Vouchers. I obviously don't have the data, but I would bet that, on average, we are "printing" between 25% to 50% of those 2mil per day, with Vouchers.
On top of that, there's about 2B DEC that can be minted by burning CL core set and CL reward RF cards. Sure, we're not going to be burning all of them. I can still see half of them being burned, when they rotate out of Modern. Most of those cards, when you include listing fees, market fees, waiting to sell time, and potential price cutters, will give you more DEC when burned than when sold. It's already happening on a smaller scale, but it will get worse after CL is not in modern anymore. Even if you consider Vouchers those "2mil DEC printed every day", that's less "DEC" in one year than burning half of those cards. If you consider a more realistic value for those Vouchers, that's less DEC printed during the whole time Vouchers have been given out than half of those cards.
And, let's not forget that the DEC from these burned cards is truly DEC. You can buy packs and promo cards with them. You have never been able to buy those with just Vouchers.
Also, what will happen with GF chances from airdrops? Will they cost 20x36 DEC (or DEC-B), so that they can be used at the same rate?
With that said, I'm not saying that getting rid of Vouchers is a bad thing. But I'm not sure it is good either. What I am sure is that people are talking about Vouchers as if they are what is dragging Splinterlands down and getting rid of them will make everything better. That's not true at all. At most, Vouchers are hurting the economy a little bit, but getting rid of them will not solve anything. It just makes things a bit more simple and removes a bit of inflation.
I'll make this short as others already stated a lot of my issues with the proposal.
I'm general in favor of removing vouchers eventually, but we can't just sunset them without thinking through all the implications this has.
As @davemccoy pointed out, without vouchers, there are no rewards to licenses other than the SPS that's going to be paid out in the next two years. As long as we don't find a solution to that issue, I can't support this proposal.
When I first heard about this a few weeks ago on TPG I thought this might be a good idea. But after serious consideration and hearing arguments from both sides, I agree with Dave above and think the damage this will do regarding trust will be irreparable, causing more harm to the ecosystem and token values than benefit.
Vouchers have failed because the team has NOT put the time into making vouchers what they are supposed to be. They are NOT supposed to be a 'coupon' but give special access to exclusive things in the ecosystem. We can remove ALL 'competition' vouchers have been given to DEC, keep vouchers, and give them their own unique utility. This would be EASY if the team just DOES IT. Like the unfulfilled promise of RUNI, they need only to take it into consideration instead of blowing it off in ordder to easily fulfill their promise.
Exclusive promo cards, land benefits, guild benefits... seriously, just TRY instead of accepting failure without TRYING. It's not as hard as this proposal making it out to be.
And the kick in the nuts to node license holders... more trust down the tubes. I have also heard this will be the last straw for some players, and if this passes, it WILL push even more people out of the game.
The team has told us more times than I can count over the years that 'this will be the magic bullet to bring DEC to peg' and EVERY time that has proven false.
The ONLY thing that will bring DEC to peg is an EXPANDING players base driving DEMAND for DEC. Everything else is a short term band-aid attempt and incorrect way to fix the problem.
I also feel that printing THIS MUCH DECB will work against the current DEC situation, pushing DEC even further from peg, not bringing it closer.
I agree with this. I'm pretty sure vouchers weren't stopping people from joining during the last bull run. We need players , better NPE and marketing.
If this passes It breaks a lot of trust and I'm not ok with that. Remove vouchers from pack discounts and energy, that's fine. Give us something else to spend them on, maybe skins? Either way it's a promise that if taken away leaves a permanent distaste to many and especially those that factored in a purchases of node licenses based on receiving vouchers because the team said "You will never have enough".
Not to nitpick BUT
Vouchers didn't exist during the last bull run. Vouchers were only introduced as part of the package that killed the last bull run.
I was paying upwards of $6 for vouchers to buy CL packs, I was fairly new and it didn't stop me from playing. I'd definitely call that part of the Splinterlands bull run.
I mean, maybe?
Do you call the thing that ENDED the bull run 'part' of the bull run?
I don't like the idea of vouchers either. It would be a terrible idea to add them now if we didn't have them but we do and so many promises were made using them. So I think there are better ways to address this.
Vouchers did not end the bull run. The general market conditions in addition to a massive overprinting of CL packs combined with misuse of funds from that sale is what ended the Splinterlands bull run.
I do think we remove vouchers from pack discounts, energy or anything else that competes with dec but i think we need a new utility for them.
I agree with the overall direction, however I think that maybe we're using a sledgehammer where the solution may require a greater degree of finesse.
Firstly, I think that DEC-B was one of the worst decisions we ever made. That option never should have been introduced to begin with in my opinion. Unfortunately, just saying or including the word "DEC-B" is enough for me to vote "no" on this, haha.
Secondly, I can appreciate wanting to solve the "voucher issue" as quickly as possible, but we really should take a breath to see if we can replace vouchers with a different incentive before removing them entirely. I understand the reasoning that anything we replace it with could theoretically compete with DEC no matter what we do...but I dunno. I think there ARE viable alternatives. It's something worth considering, since we are talking about incentives for two very critical aspects of our ecosystem: Staking SPS and owning Node Licenses. Playing fast and loose with those two fundamental building blocks is risky to say the least.
Short-term and Long-term considerations must be balanced equally. We can't sacrifice one for the other without shooting ourselves in the foot.
I see no reason we couldn't conceptualize a gamification of our DeFi products. That gamification could be based on "points" or "achievements" or whatever the heck we want. We don't have to limit ourselves to "tokens" and "digital assets". We can just as easily say "the more SPS you have Staked, the better your Liquidity Pool APRs". Unlock higher tier APRs by participating in Splinterlands DeFi. You can also say "buy more Node Licenses to unlock higher discounts on DAO proposals" or introduce discount tiers for transaction fees for bridging/buying...or whatever the heck DeFi benefits we can think of.
Bottom line: I think we COULD come up with cool DeFi incentives for those who are participating in the DeFi aspects of our ecosystem. And those incentives do NOT have to compete with DEC.
Once those new incentives are fleshed out, it will be a lot easier to transition away from Vouchers. Plus we don't have to mess with DEC-B! Just stop Voucher distribution, then let players spend the Vouchers like they normally do (until they run out of circulation), or perhaps jump-start the "voucher extinction" by offering players the option to somehow convert them into benefits within this new DeFi gamification system.
I agree that DEC-B was a tragedy. I fought hard against it. I fought hard against most of the stuff everyone came out later and agreed was a mistake lol. I also agree we should just let vouchers burn out instead of mandating that they all become DEC-B.
But, none of this is a new discussion. People have been talking about the trouble with vouchers since they were introduced. So to see someone like cryptoeater finally put a possible solution to a vote and then hearing, "wait! we should think about this first!" is kind of shitty. Sorry. If it was so easy to come up with these solutions to a problem we've been begging for a solution for, why is it only now that we're hearing about all the creative ways we could fix it?
The community has been begging for a solution to this and all the asset problems for years and its fallen on deaf ears. All we've heard (and are still hearing) about vouchers, SPS, cards, DEC, and everything else is that that we just need lots more people. But that's a slap in the face when for 32 months straight of being told the solution is more players, the player base has shrunk without a single exception. It's shrunk as the flood of assets, including vouchers, that we've begged you to do something about crushed the value of player holdings and made this project a money pit that even passionate supporters had to walk away from.
The answer has always been, cut the fat. Make the economy healthy again by cutting the fat and then we can grow again. Not the other way around. Create an environment that supports player investment of their time, passion, and money by having an asset base that matches your player base, instead of 20x more game assets than we need. It's really not that complicated. Making a great game is complicated and you did that. Incentivizing passionate players to burn a bunch of what they have too much of by getting a little less of something they really want is not complicated. Sunsetting a token we have to invent reasons for it to exist is not complicated. This should have been done years ago. It shouldn't be just entering the planning phases.
Thank you for acknowledging how terrible Dec-B is. This is literally why I gave this a no right away.
Glad to see your thoughts here Nate! Thanks
Maybe include a daily DEC-B airdrop to license holders for ~1 year to offset the loss of the vouchers. People make these financial decisions and the loss of vouchers takes a huge chunk of the ROI away and licenses are another failed promise by the team.
I think a new PVE game mode like soulkeep would bring in new players and also give a reason to burn DEC. Just copy the code and make it with splinterlands assets that are already in the game. I'm really enjoying the soulkeep and since it's launched you can see the DEC supply dropping far faster than anything else that the team has done.
I think the best part about soulkeep is that you can play the game a couple of times a day without even investing and then when you decide to buy a card or 2, because of how they set up the levels of cards, it's easy to buy a couple of cards at a time while you're working your way through the ranks. It's much easier to get someone to spend a couple of dollars every week or 2 than it is to have them spend $2000 once which is why things like battle passes exist.
I'm a license holder and I would prefer to get glint over dec-b. Dec-b will slow down the fly wheel just like vouchers do. In my specific case, I'm behind my peers in terms of soul bound reward cards and the extra glint would help.
I will be voting YES for both this proposal & alternative one from TPG in case this doesn't pass. I very much enjoy being part of an evolving ecosystem & consider part of the game adapting to changes for one. I have a node, it will affect some daily pennies. Happy to sunset vouchers for the health of the SPS-DEC relationship, having a 3rd wheel makes things awkward & convoluted. Overall, I personally feel we've been on the right trajectory for some time now. ALTHOUGH, I'd rather just get rid of them, I don't ever want to see DEC-B again, SUNSET DEC-B at the same time. Simplifying the ecosystem for UX & implementing tutorial/guidance/carrot on a stick system is needed. Also, maybe if we get rid of vouchers we could just bring back $2 packs (which I never got to experience - class CL) for future sets since they wont need a $2 cushion for voucher utility (;
Fully agree. I have a node and think vouchers need to be sunset. Lots of great points raised by many about implications to consider, but make the end target sunset.
And 100% sunset Dec-B as well.
And 100% for new player experience bring back 2$ packs. I never would have got into the game at $5 packs, that's too much initial investment before getting hooked.
It's fun to buy and open more packs.The game will sell more overall with lower costs.
~~~ embed:1810974582053933266 Saw this and it made me think of the people who are looking to fix vouchers instead of getting rid of them twitter metadata:ZWxvbl9kb2NzfHxodHRwczovL3R3aXR0ZXIuY29tL2Vsb25fZG9jcy9zdGF0dXMvMTgxMDk3NDU4MjA1MzkzMzI2NiBTYXcgdGhpcyBhbmQgaXQgbWFkZSBtZSB0aGluayBvZiB0aGUgcGVvcGxlIHdobyBhcmUgbG9va2luZyB0byBmaXggdm91Y2hlcnMgaW5zdGVhZCBvZiBnZXR0aW5nIHJpZCBvZiB0aGVtfA== ~~~
I think this finally feels like we are solving a problem. Which I like much better than the constant slapping bandaides on everything.
Good morning! This would have been a very long comment, and to make it easier for the headline-generation, I broke it up into a few comments. Hope that’s okay. I’ll comment on my on comment, of course.
First, a question for the FAQ that might come up – what happens to he vouchers in the LPs? Answer: They can still be removed and traded on Hive. When transferred into the game, they will be automatically converted into DEC-B.
Now, the arguments:
How about a comprehensive guide, targeting exactly those people - even though I doubt that anyone who doesn't know a thing about crypto will come accross SL. You know what would really help new players? Not being beat up by max level players in bronze league. Also, needing around 5min for every game – not everybody has that kind of time.
"However, due to its transferable nature, vouchers do not live up to this narrative." - Totally agree. So, there was a mistake made in the process - is the solution really to just destroy the whole idea? Because the idea is right - have a little bonus for those who actually stake a ton of SPS and are losing a ton of value (what was it, 80% in the last 5 months?).
"This discourages new players by making them feel that they pay extra, or learning an entirely new system just to play a game." Well, yes, that's the nature of any game. If you just want to play, you can always use the starter cards. If you want to have more success or earn, you have to learn the way. I'm still figuring out Land, step by step. Why? Because learning is a process. If you really want a great game, it's profound and has some complicated things in it. If you want a successful game, make it as superficial as possibly, like candy crush. SL is not Candy Crush. Please stop making it Candy Crush. It is well balanced, you can play it on a low level and have fun (until you get beat up by max lvl in bronce league), and you can dive in really deep and enjoy all of it's features. Again, the problem is not the Voucher system.
And when this proposals Will miserably fail to bring up dec value we would have Lost more income for players
Good job!
I’m all for it with one caveat.
I think figuring out something to replace the loss of Vouchers for license holders is the glaring weak spot of this proposal. Telling license holders to basically suck it up and take one for the team, is what’s holding me back from being all in on this.
I don’t know what that solution should be. It could be a special perk in game or on land. I dunno…I’ve seen a handful of suggestions thus far. But just ignoring that group completely leaves yet another bad taste in my mouth…
But I agree that Vouchers probably should be 86’d. I just think it’s (rightly) not going to get the support of major license holders as is.
I think the best thing to replace vouchers for license holders would be glint. It doesn't have monetary value so inflation wouldn't be a concern.
1-2% bonus to glint per node?
It could literally be anything. Access to a certain skin, maybe licenses can find totem or title fragments, or a bonus on land, glint...I'm just astonished that we are acting like there can't be a way to make license holders still feel rewarded to some degree.
This is a good concern that some License holders will definitely feel.
I don't own any Licenses.... but in my opinion what makes the most sense is that SPS validators earn SPS as their reward for operating the validator network.
If the current pool for validator holders isn't sufficient to incentivize the validator network, the DAO could increase the Validator pool from SPS holdings instead of offering some other gameplay token unrelated to validators?
For example, @nateaguila has repeatedly said "glint is a reward specifically for participating in the ranked battles mode" which makes sense to me... as such I don't really think it fits my understanding to earn glint or DEC for running a node, but more SPS seems to make sense, assuming the DAO agrees....
Burn them all!!! 🔥🔥🔥🔥🔥
EDIT: changed my vote to yes because of this
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Definitely agree to remove vouchers. Vouchers only harmed DEC and SPS. all the voucher utilities should have been for DEC to maintain demand for DEC. Just look how far DEC from its peg, it clearly showed how messed up our tokenomics. This is the same reason why SPS keeps on tanking making all time low because there no point burning sps with dec so far from peg. And because of all these, the earnings of existing players who invested THOUSANDS OF DOLLARS just to play the game also tanked like literally no value anymore, this is the main reason why many players left the game. And because many players are leaving, assets price also tanked severely. For sure many players also realized this. So I definitely hope vouchers are completely removed.
As for me, I think it' s much better to just stop the minting of new vouchers and just let the remaining vouchers be used as usual until all vouchers are gone
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Link to this Pre-Proposal
Updated At: 2024-07-16 00:45 UTC
This is a big HELL NO from me. We need to stop taking away from people. Vouchers is a core function and has purpose but the team needs to build that into the game more just like they need to build SPS into the game more. That's the real issue here. None of this is going to help the ecosystem and instead hurt it more. The only thing I would be in favor for that has to do with vouchers would be to cut the emissions down a bit. 25% at first see how that goes for a few months and then maybe 50% if things are still in the toilet. But to remove a whole feature seems dumb. So what if someone can swap and trade them on the market. That's what they are for. You still get them as a reward for staking SPS and honestly it was a core reason I staked SPS was to be able to get special rewards such as the voucher only card. Things like that need to happen MORE.
100% agree with the fact that vouchers need to go.
The big problem with the economy is that the 'solution' for years has been to create assets to 'give value' in the short term often with the promise of future utility. DEC, DEC-B, SPS, SPT, Vouchers, Validators, Grain, Cards, Land, Totems, GLX, COLONY, .... This while in the end each one just eats value of the other with everything crashing and becoming overly complicated and inflated. It's time to reverse some of this damage taking a short term hit with the hope to come out better in the long run.
I fear however that it's never going to pass since most people with just see it as something being taken away from them.
I am really torn on this one. I don't like vouchers, but I don't think getting rid of them will do any good either. They served a purpose when there was a demand for packs from speculators, but we don't have that issue anymore. Especially since we've changed the way airdrops work. So, I don't know, I voted no originally, but I switched my vote to yes for this pre-proposal stage. When and if it becomes a full proposal, I'll give it more thought.
Im in favor of removing vouchers. But Im against this proposal.
It would be much simpler to just remove vouchers and let the team keep doing what they are doing until eventually vouchers dry up. No need to mess with decb or any other token.-
Also license holders should have some sort of compensation. For example having a license should be equal to having 50k staked sps or whatever. I dont know exactly what, but something.
I am not agains this, but why dec-b? Indeed, why dec-b? let's get rid fo that as well.
I don't want dec-b, i want dec. or glint, or sps!
#pimp
100% for it.
So many things have changed when required, I don't get the "it will destroy 100000% of trust" argument at all.
What is best should be done and vouchers are doing more harm than good (if they ever were a "good")