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Narrative A platform similar to Medium.
Objective:
Find Skyler's potion.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-44-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value and get you on my auto-voter! This is far superior to SBI, so a good investment for ROI).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Tagging
players (@simplegame, @improv, @philippekiene, @bashadow, @ahmadmanga and @secret-art) so you know a new post has been made.
Zombie turn:
The hulk attacks P1, rolls 2 and misses. The walker attacks P1, rolls 2 and misses.
All existing zombies on the board move. A runner reaches P5, P11 & P12.
Spawn zone 1 rolls a 4.
Spawn zone 2 rolls a 3.
Spawn zone 3 rolls a 1.
You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll
@
rolld20
Action 1:
Action 2:
Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.) Those who play the adventure games and delegate have been getting just over 20X their delegation value beyond what the other players get! I try to give as much as I possibly can, but as more people delegate, I'll need to cut back the VP to accommodate the extra daily votes.
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Remove delegationRe-claim your delegation from @happyme
For more options, read the comments section for a script you can use.
Player 5 5th()
I almost forgot, looks like all the zombies are dealt with,
Bonus roll @rolld20 Action 1: so I think I will bash down the western door with my ax @rollthedice
Shake shake shake, you roll the 20-sided die.
You rolled a 8.
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Okay this is the part that always gets me, My 4 opened the door, and that would also be the first zombie, so it looks like a Walker, Rolling for the northeast room @rollthedice.
edited, changed runner to walker a 4 is a walker
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
The 4 opens the door, which means you now need to ROLL to determine what zombie is in each room. The door-opening roll does not determine the first zombie.
Rolling for the northwest room @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Rolling for the southwest room @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Zombie spawn recap
Door: - Walker
NE Room: - Hulk
NW Room: - Runner
SW Room: - Walker
Action two: Shotgun the walker @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
I hope I did that all right. If not please fix. Looks like I missed the walker at the door.
NE= hulk
NW= runner
SW= walker
SE = @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Actually, by doing that, I got the rolls out of order. YOUR last roll was a 3, so the SE room (room with the door) should use that 3 to give a walker. THEN my roll of 5 kills the walker. NOW the rolls and the actions match in their order.
Not all zombies are dead. The hulk 2 north is just injured.
Alright. Pick up my items and hit the hulk
@rollthedice
Posted using Partiko Android
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
You killed the wounded hulk and feel the hulk's life force enter your body.
Player 11 (3rd)
Bonus roll @rolld20 Action 1: Use the CZ 550 to shoot the hulk to the north. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Action 2: Bat the runner in our square. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Oh how sweet it is! We are finally seeing some light at the end of the long tunnel.
To be quite honest, I was expecting everyone to die but things have turned around and it actually looks very promising now.
Shake shake shake, you roll the 20-sided die.
You rolled a 11.
Player 4 (4th)
Move north one
Bonus action: @rolld20 Action 2: shoot at hulk with my shotgun @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Shake shake shake, you roll the 20-sided die.
You rolled a 17.
That hulk is already dead, so how about we have you pick up a rifle instead of shooting?
Player 3
Bonus roll @rolld20 Action 1: Use CZ 550 to attack hulk to spaces at north! @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Shake shake shake, you roll the 20-sided die.
You rolled a 2.
That hulk has already been killed, so since you have 2 actions per day, how about we move you north 1 space, then shoot the hulk 2 spaces north of that spot? You then injure the hulk by 1 damage point.
Oh, ok lets do that.
Super!
Player 12 (1st)
Action 1: Pick up the CZ 550 and leave behind the x-bow and rifle.
Bonus roll @rolld20 Action 2: Use the axe on the runner. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Shake shake shake, you roll the 20-sided die.
You rolled a 15.
Sorry... forgot to mention that I also picked up a torch.
If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!
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